Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'Papageno The Bird Catcher'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(1 Votes)
| 106987 Views
| 0 Comments
| Comments 0
Date Added: 12th February 2010
Software used:

Modeling

I begin working in ZBrush, drawing inspiration from characters in other classic paintings in terms of poses, skin color and shapes, while trying to bring a modern style to the face and a semi-realistic contrast. In comparison with the background and environment I decided to make my character slightly ugly. This was to increase the two opposing sides of the painting: beauty and ugliness.

I always export a base mesh from Maya in ZBrush and render a displacement map for each object. For the tree I decide to use ZSpheres because of the quite organic shapes. I used some alpha I'd created myself in Photoshop for the sculpting in ZBrush.

The background in ZBrush was the terrain, and rocky/herby ground that is so typical of classical paintings because of the Italian/Roman landscape. Modeling the ground was quite tricky. Finally I added some props like leaves, grass and rocks to give the valley some more details (Fig.11 - Fig.19).

144_tid_image_11_character_model_mesh.jpg
Fig. 11

144_tid_image_12_model_mesh_close_up.jpg
Fig. 12

144_tid_image_13_foot_model.jpg
Fig. 13

144_tid_image_14_humanioid_character_figure.jpg
Fig. 14


144_tid_image_15_hand_model_mesh.jpg
Fig. 15



< previous page continued on next page >
 
1 | 2 | 3 | 4 | 5
Related Tutorials

Marvelous Dress in iClone

by Chuck Chen
published on 2016-06-21

Keywords: iClone, Marvelous designer, cloth, character, creator

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 0 Views 6022

Making 'Sleepy'

by Serguei Krikalev
published on 2016-06-07

Keywords: Serguei Krikalev, Maya, character, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 0 Views 7427

Paint a glass effect

by Aekkarat Sumutchaya
published on 2016-06-15

Keywords: Photoshop, Aekkarat Sumutchaya, effects, glass, character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 3080

Techniques to paint cartoon scenes

by Aekkarat Sumutchaya
published on 2016-05-20

Keywords: Aekkarat Sumutchaya, photoshop, cartoon, characters, scene

Go to tutorial
rating star fullrating star fullrating star fullrating star nonerating star none (2)
Comments 1 Views 2796
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment