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Apple Pro Speaker Cinema4D Tutorial

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Date Added: 30th December 2010
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## Part 4: The plastic shell

Step 11: Let's place the objects shield, body and inside in one null object and rotate them by -25° (minus!). Then we create another cube, position it like on the image and place both, cube and null object, in a new boolean.

Here you go.

Gouroud-Shading.
We name this object "Plastic"

Step 12: Now we make a texture. The plastic texture has the following values:

Colour:
RGB 100%
Brightness 80%

Transparency:
RGB 100%
Brightness: 90%
Refraction: n1.03
Fresnel active

Reflection:
RGB 100%
Brightness 20%

Specular:
Modus: Plastic
Width 100%
Height 11%
Loss 0%
Inner Width 0%

We assign the texture to the plastic. We make a ground, that we place under the plastic object accordingly. Then we create a light source, that has soft shadows. The shadow should have a "thickness" of 70%. and a map of 2000x2000. Place the light at X=1000m, Y=5000m and Z=-2000m.

It's supposed to look like this. (Antialiasing= Best, Edges= 10%)

And the body...

and the inner object.

This would be the whole object.

## < previous page continued on next page >

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