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Making Of 'Incubator'

By Indunil Priyanke Ranawake
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| Comments 4
Date Added: 23rd November 2011
Software used:

The V-Ray Blend Material was used to create the shader for the rusty pipes (Fig.11).

Fig. 11

Note: When creating these textures I found the Total Textures collections from 3DTotal very useful.


Now I'm going to talk about my third favorite phase of the process, the lighting. I had a clear idea how I wanted to light the scene. I wanted the scene to be dark but lit, and to be colorful. I didn't want any sky light in the scene because this is a secret underground incubator where classified species are produced. For these reasons I covered the whole scene with a big polygon box.

Now the fun part begins. Blue and yellow is one of my favorite color combinations. So I decided that I would put the incubator in the middle and make light come from both sides, blue from one side and yellow from the other. To do this I placed two big rectangular V-Ray lights in the scene (Fig.12).

Fig. 12

I also placed two lights to represent the artificial light that is needed to grow the plants (Fig.13). One V-Ray light to light the character (Fig.14), one V-Ray light to light the eggs (Fig.15) and one V-Ray sphere to light the wall and table at the back (Fig.16) as I thought it should be lit with a pure white light.

Fig. 13

Fig. 14

Fig. 15

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Readers Comments (Newest on Top)
Jon on Fri, 03 February 2012 9:38am
Fantastic composition. It is so weird but so pretty. I especially love how the textures make the simple geometry so interesting. Very nice tutorial too. I really loved the dusty glass. How did you achieve that?
James on Wed, 30 November 2011 2:47am
Greaaat image, but the fingers (shader pink) is kind of a standart shader only with the color. But the rest is perfect, congrats!
Jeffrey on Thu, 24 November 2011 9:01am
Love it!!! Thanks for sharing.
Danilo on Wed, 23 November 2011 1:59pm
Awesome imagem, even if isn't the final result you expected, I think it is amazing. Congrats.
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