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Making Of 'Incubator'

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Date Added: 23rd November 2011
Software used:


I exported the whole scene into 3ds Max as an obj file to start the texturing and lighting. Texturing the scene was also fairly easy. I used V-Ray Blend Material for most of the shaders, including the dusty glass that surrounds the creature and the rusty metal. One secret is that I have used a Perlin Marbel procedural map as the mask for 99% of my blend materials, because it creates a beautifully organic look (Fig.06). The character's shader on the other hand is nothing but color and specular maps (Fig.07).

Fig. 06

Fig. 07

The velvet shader is created with a V-Ray material with three Falloff maps nested together in the Diffuse channel and a Noise map as the Bump (Fig.08). The back wall is simply UV mapped with a texture painted on in Photoshop (Fig.09).

Fig. 08

Fig. 09

The egg texture was created with a Cellular procedural map (Fig.10).

Fig. 10

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Readers Comments (Newest on Top)
Jon on Fri, 03 February 2012 9:38am
Fantastic composition. It is so weird but so pretty. I especially love how the textures make the simple geometry so interesting. Very nice tutorial too. I really loved the dusty glass. How did you achieve that?
James on Wed, 30 November 2011 2:47am
Greaaat image, but the fingers (shader pink) is kind of a standart shader only with the color. But the rest is perfect, congrats!
Jeffrey on Thu, 24 November 2011 9:01am
Love it!!! Thanks for sharing.
Danilo on Wed, 23 November 2011 1:59pm
Awesome imagem, even if isn't the final result you expected, I think it is amazing. Congrats.
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