Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7
Low Poly Game Character Hair

| Your Rating:
rating star fullrating star fullrating star fullrating star halfrating star none
(6 Votes)
| 152494 Views
| 1 Comments
| Comments 1
Date Added: 30th December 2010
Software used:
Keywords:

For a quick afro hairstyle the texture will look something like this...

1424_tid_vgh_afro_tex.jpg
...and the geo something like this.

1424_tid_vgh_afro_01.jpg
All you have to do is pay more attention to the outline of the hair so that you can create more volume with few geometry. The geometry for the hairstyle above has around 300 triangles.

1424_tid_varga_hair_afro19g.gif
In the image above there are some angles where you can see the planes ... if you increase the numbers of triangles and add more variations to the planes the effect will be less visible, this was a quick test to show you the workflow.

You can make the dreadlock2 hairdo in the same manner as the one above.

Back to menu

3.4. Using normal maps

I will start by showing you the difference between the hair with and without normal map
(left with normal map, right without).

Both versions have diffuse, transparency and specular map but the one in the right looks too flat. By using a proper normal map you will add a lot of variation in the surface direction of the hair and it will catch more light through specularity resulting in richer volumes.

1424_tid_vhg_hair_nm.jpg

Obviously the version with normal map looks better; the normal map adds more volume and realism to the hair. I have seen a lot of people doing normal map for hair by just using Nvidia normal map filter on the diffuse pass or actually sculpting the individual strands of hair in ZBrush/Mudbox; that will not help too much (the first example in the image below).

1424_tid_vgh_hair_nm_dif.jpg




< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

Robots in ZBrush: Cartoon exosuit

by Pierre Rogers
published on 2016-10-12

Keywords: scifi, robot, character, cartoon, sculpt, zbrush

rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 4125

Marvelous Dress in iClone

by Chuck Chen
published on 2016-06-21

Keywords: iClone, Marvelous designer, cloth, character, creator

rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 0 Views 11559

Maya modeling: Arms

by Jahirul Amin
published on 2013-09-30

Keywords: character, human, anatomy, arms,

rating star fullrating star fullrating star fullrating star fullrating star full (22)
Comments 1 Views 105724

Creating Facial Hair with FiberMesh

by Gavin Goulden
published on 2014-06-19

Keywords: ZBrush, FiberMesh, Face, Hair, Beard

rating star fullrating star fullrating star fullrating star fullrating star none (4)
Comments 0 Views 21097
Readers Comments (Newest on Top)
avatar
Roup2 on Sun, 08 January 2012 9:19am
Thank you very much it's so usefull also i like your character , but i like the dog more than her :D GoodLuck!
Add Your Comment..