Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Making Of 'Steam Traveler'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(1 Votes)
| 27227 Views
| 0 Comments
| Comments 0
Date Added: 30th December 2010
Software used:

I did a few types of stone to cover the ground near the locomotive, but when I realized that I would have to cover the whole ground with these stones, I started to imagine my computer becoming slower and slower, and eventually belching out smoke and dying. Of course I did a few tests, but it just wasn't working. In such situations it's best to use the V-Ray Displacement modifier, which helped in my case (Fig.55 - Fig.57 & Mov.12).

1420_tid_part_12.jpg

1420_tid_55.jpg
Fig. 54

1420_tid_56.jpg
Fig. 55

1420_tid_57.jpg
Fig. 56

I used a lot of textures from own collection, and also from www.cgtextures.com. Here you can find a large library of high res textures that cover all sorts of subjects. As I mentioned earlier, for practically every texture I used the normal map with the help of the Nvidia Normal Map plugin for Photoshop. I understand that this is a Making of, not a Tutorial, but I still thought it would be useful to show you the method I used to quickly create a normal bump map for this scene (Mov.13).

1420_tid_part_13.jpg

Lighting

For lighting I used V-Ray. Usually I set up the lights and position of camera in the early stages of a piece of work, but in this case it was necessary to do a few lighting tests, because I wanted to do a few variations and then choose the best one. I did not use Global Illumination; I used V-Ray Dome with a gradient map for the environment and a Target Directional Light to imitate the sunlight. I find that it is always simpler to work with neutral colors, because then I'm always able to do color correction in Photoshop (Fig.58 - Fig.60).

1420_tid_58.jpg
Fig. 57


1420_tid_59.jpg
Fig. 58
1420_tid_60.jpg
Fig. 59

Rendering & Post Production

My render settings were not particularly complicated - I'd even say they were simple (Fig.61).

1420_tid_61.jpg
Fig. 60





< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Related Tutorials

Paint a gnarly tree

by Sergey Svistunov
published on 2016-06-16

Keywords: Sergey Svistunov, Photoshop, tree, scene

rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 1 Views 5759

Techniques to paint cartoon scenes

by Aekkarat Sumutchaya
published on 2016-05-20

Keywords: Aekkarat Sumutchaya, photoshop, cartoon, characters, scene

rating star fullrating star fullrating star fullrating star nonerating star none (2)
Comments 1 Views 4233

Making Of 'Train'

by Meny Hilsenrad
published on 2009-12-09

Keywords: scene, vehicle, train, yard,

rating star fullrating star fullrating star fullrating star fullrating star none (9)
Comments 2 Views 33366

Making Of 'Training Day'

by Arnaud Valette
published on 2009-12-09

Keywords: character, robot, scene, gun, training, day,

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 64899
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..