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Then I changed the color to make it appear colder (Fig.10).

1419_tid_fig10.jpg
Fig. 10

I continued adding details and also made the skin whiter. For the face I used the Round Fan Stiff Thin Bristles brush, which is a default PS5 brush (Fig.11 - 12).

1419_tid_fig11.jpg
Fig. 11

1419_tid_fig12.jpg
Fig. 12


So now the girl looked liked she'd been cut from a framing shot from a sci-fi movie. The next step was the environment. First I made the ground and some crystals in Maya using the Extrude Face option on a polygonal plane. Then I painted it in Photoshop, using a 3D layer. I just dragged and dropped the textures onto the bottom layer (texture source) and then used the Stamp tool to paint the crystal textures (Fig.13).

1419_tid_fig13.jpg
Fig. 13

Here's what I got (Fig.14).

1419_tid_fig14.jpg
Fig. 14

I rendered the objects in Maya and used mental ray for the lighting. To create realistic sunlight I just pushed one button in the mental ray Render settings and turned the light source to point where it was needed in the picture (Fig.15).

1419_tid_fig15.jpg
Fig. 15



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Readers Comments (Newest on Top)
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Matt on Sat, 17 December 2011 9:01pm
Wow this is amazing and I really like how to used maya to create the background. It really gets you thinking of what can be done once you know enough about a program
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