Here you can see the rendered image with basic light and shadows.
Now that our grass is ready, we will share the brushes so that the whole terrain has the same configuration. I work this way to save memory during the configuration process.
Before Share brushes:
After Share brushes:
The scene is almost complete! We still have another kind of grass to add, so use the same method as before and put in a second variety. Use any kind of brush you like
Now you can change the camera view and adjust the render settings in the Render Globals panel. I used "intermediate quality" with Maya Software, with the "Oversample" and "Oversample Post Filter" options turned on, along with some basic shadow settings
It still needs a little tweaking, so I adjusted the light and shadows and some colors. I also created a simple animation. (If you want a tutorial on Paint Effects animation, just send me an email and ask for it.) Here's the final result
I created this image in less than three hours, and the render time was two and a half minutes. Paint Effects is a really useful tool, as you can create not only terrain but also fluids and particles -- or just about anything you can think of.
I hope you enjoyed this tutorial. Please send any comments, suggestions or corrections to [email protected]