Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7
Post-apocalyptic City - Part 2

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(1 Votes)
| Comments 0
Date Added: 30th December 2010
Software used:

As we wish to decrease the contrast more the further away you get, we want the lightest areas in the background. To achieve this, we'll invert the layer by right-clicking it, choosing Effect, Channel and Invert (Fig.14).

Fig. 14

Then set the blending mode to Add (Fig.15).

Fig. 15

We have now successfully put some "air" between the foreground and the background, but in reality, this "air" isn't white on a sunny day, but the colour of the sky. We'll apply a colour correction to the Z-Depth pass by right-clicking it again and choosing Effect, Color Correction and Hue/Saturation (Fig.16).

Fig. 16

Check the box called Colorize and then turn the Colorize Hue knob to somewhere around -160 (Fig.17).

Fig. 17

Also, the sky has turned white, due to the fact that the Z-Depth pass does not contain an alpha channel. With the Z-Depth pass selected in the time line, highlight the Effect Controls panel above and press Ctrl+V/Cmd+V to paste in the matte from earlier. The Take Matte From Layer drop down resets for some reason, so we have to select our matte layer again (Fig.18).

Fig. 18

Step 7: Sky Replacement

Now that we have a basic composite for the buildings, we'll proceed with replacing the sky. First step is to find a suitable image. Personally, I went over to CG Textures ( and downloaded one of their Skies 360 images. Import the image by pressing Ctrl+I/Cmd+I and pointing to it on your hard drive (Fig.19).

Fig. 19

Next, drag the new sky layer into the composite, directly underneath your main layer (Fig.20).

Fig. 20

Right away, the sky looks too large and rather boring so we'll try making it a bit more interesting. First, reduce its size by expanding the layer (press the little triangle) and scale it down to around 40% under Transform (Fig.21).

Fig. 21

In the viewer, drag the sky layer upwards to match the horizon in the cityscape (Fig.22).

Fig. 22

< previous page continued on next page >

1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

Techniques to paint cartoon scenes

by Aekkarat Sumutchaya
published on 2016-05-20

Keywords: Aekkarat Sumutchaya, photoshop, cartoon, characters, scene

rating star fullrating star fullrating star fullrating star nonerating star none (2)
Comments 1 Views 4233

The Making of Dioptase Colony - Power Diving

by Tamas Medve
published on 2014-04-11

Keywords: Arch-viz, Making of, City, Scene, Sci-fi

rating star fullrating star fullrating star fullrating star fullrating star full (21)
Comments 1 Views 56824

Detailed cityscape creation

by Jean-Francois Liesenborghs
published on 2013-12-19

Keywords: Tutorial, Making Of, City, Scene, Photoshop, 3ds Max, V-Ray

rating star fullrating star fullrating star fullrating star fullrating star half (10)
Comments 1 Views 59508

Making Of 'City's Heart'

by Fabio Barretta
published on 2012-04-02

Keywords: scene, city, futuristic, dark,

rating star fullrating star fullrating star fullrating star fullrating star full (14)
Comments 3 Views 82336
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..