Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7
Post-apocalyptic City - Part 1

| Your Rating:
rating star fullrating star nonerating star nonerating star nonerating star none
(15 Votes)
| Comments 0
Date Added: 30th December 2010
Software used:

Fig. 34

Still in the Render Setup window, proceed to the Indirect Illumination tab and make sure Enable Final Gather, Caustics and Global Illumination are all turned off (Fig.36).

Fig. 35

Then proceed to the Render Elements tab. You'll need three additional render passes for this tutorial: A Matte to separate the city from the sky so we can do an effective sky replacement, an Occlusion Pass to fake global illumination and a Z-Depth Pass to be able to add an atmospheric effect and some depth of field.

Step 4.1: Occlusion Pass

Press the Add ... button and choose mr Shader Element from the list (Fig.37).

Fig. 36

Name the pass Occlusion and under Parameters press the button next to Shader to add a new shader. Choose Ambient/Reflective Occlusion from the list. There are a lot of settings to play with to tweak the Ambient/Reflective Occlusion shader, but the standard settings, although a little rough, will do just fine for this tutorial (Fig.38).

Fig. 37

This basically renders a pass of the scene where this texture is applied to all geometry (Fig.39).

Fig. 38

< previous page continued on next page >

1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

Post-apocalyptic City - Part 2

by Michael Thingnes
published on 2010-12-30

Keywords: scene, city, apocalyptic, post-production,

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 59585

Polygon-modelling - A Fist weapon

by Mariska Vos
published on 2009-12-09

Keywords: polygon, modeling, gun, weapon,

rating star fullrating star fullrating star halfrating star nonerating star none (4)
Comments 2 Views 28910

Wireframe Display for SubD's

by Mobi
published on 2009-12-09

Keywords: wireframe, display, softimage, xsi, modeling,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 9861

Making Of 'Steampunk Village'

by Robh Ruppel
published on 2010-01-14

Keywords: scene, fantasy, village, landscape,

rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 1 Views 29111
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..