Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
Making Of 'Ornaments'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(11 Votes)
| Comments 2
Date Added: 18th December 2009
Software used:

I did not want to model the ornaments directly on the glasses to have more control and also to have the chance to try out different ornaments.

I used a standard glass VRay material for the shader, so nothing special there. Even the IOR of the material was not specific for glass. This was so I could have a fast rendering time (Fig.06)!

Fig. 06

Now I came to the ornament part. I did some research on the internet for ornaments and floral shapes and I found this image (Fig.07).

Fig. 07

There was no need to do any color corrections or b/w image changes because I did not want sharp edges. I thought it would look much better to have some softer edges that mixed together. So I put the image in the bump slot of my glass material and set the amount to 10. That gave me the best result for the ornaments (Fig.08).

Fig. 08

For the glasses I just used a simple cylindrical UVW map (Fig.09).

Fig. 09 - Click to Enlarge

Now that the glasses were done and the material, as simple as it was, was done too, I was able to start on the lighting. I wanted a photo-real lighting setup so I decided to use an HDR image for the reflection and lighting. I used a free HDRI map that I'd found somewhere on the internet (Fig.10).

Fig. 10 - Click to Enlarge

Fig. 11 - Click to Enlarge

I rotated the map about 355 degrees horizontal to get the light from the best location. Here I tried some different rotations with test renderings so that I could get the perfect result. There was no need to put the map in a VRay environment slot, because I wanted to render everything in one pass. I did not any extra lighting or highlights in the scene.

Next I set the depth of field for the camera. I used a standard Max camera and the DoF of the VRay render dialog. I set the aperture to .012m and got the rest from the camera. To get the typical product shot settings I used an almost telephoto lens of 180 mm (Fig.11).

< previous page continued on next page >

1 | 2 | 3
Related Tutorials

Making of 'Unexpected Gifts'

by Nicolas Brunet
published on 2014-09-10

Keywords: Motion capture, 3ds Max, Object tracking

rating star fullrating star fullrating star fullrating star fullrating star half (10)
Comments 1 Views 27783

Subdivision Modeling in LightWave: Controlling Boundaries

by Craig A Clark
published on 2013-08-06

Keywords: object, watch, wristwatch,

rating star fullrating star fullrating star fullrating star fullrating star full (7)
Comments 0 Views 83123

Blending 3D and Photography - Chapter 1

by Andrzej Sykut
published on 2013-07-26

Keywords: object, human, hand, cyborg,

rating star fullrating star fullrating star fullrating star halfrating star none (12)
Comments 2 Views 210499

Paint a glass effect

by Aekkarat Sumutchaya
published on 2016-06-15

Keywords: Photoshop, Aekkarat Sumutchaya, effects, glass, character

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 4342
Readers Comments (Newest on Top)
Flip-man on Sun, 12 February 2012 6:16pm
thanks you so much i've been looking for this effect a long time ago , i would love to ask you how to do if i want to color only the ornament .tanks
Greg on Fri, 13 January 2012 1:23am
Wow, that is just unbelievable!
Add Your Comment..