Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making Of 'Ornaments'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(11 Votes)
| 77580 Views
| 2 Comments
| Comments 2
Date Added: 18th December 2009
Software used:
Keywords:

I did not want to model the ornaments directly on the glasses to have more control and also to have the chance to try out different ornaments.

I used a standard glass VRay material for the shader, so nothing special there. Even the IOR of the material was not specific for glass. This was so I could have a fast rendering time (Fig.06)!

140_tid_Fig06(enlarged).jpg
Fig. 06

Now I came to the ornament part. I did some research on the internet for ornaments and floral shapes and I found this image (Fig.07).

140_tid_Fig07.jpg
Fig. 07

There was no need to do any color corrections or b/w image changes because I did not want sharp edges. I thought it would look much better to have some softer edges that mixed together. So I put the image in the bump slot of my glass material and set the amount to 10. That gave me the best result for the ornaments (Fig.08).

140_tid_Fig08(enlarged).jpg
Fig. 08


For the glasses I just used a simple cylindrical UVW map (Fig.09).

140_tid_Fig09(enlarged).jpg
Fig. 09 - Click to Enlarge

Now that the glasses were done and the material, as simple as it was, was done too, I was able to start on the lighting. I wanted a photo-real lighting setup so I decided to use an HDR image for the reflection and lighting. I used a free HDRI map that I'd found somewhere on the internet (Fig.10).

140_tid_Fig010(enlarged).jpg
Fig. 10 - Click to Enlarge

140_tid_Fig011(enlarged).jpg
Fig. 11 - Click to Enlarge

I rotated the map about 355 degrees horizontal to get the light from the best location. Here I tried some different rotations with test renderings so that I could get the perfect result. There was no need to put the map in a VRay environment slot, because I wanted to render everything in one pass. I did not any extra lighting or highlights in the scene.

Next I set the depth of field for the camera. I used a standard Max camera and the DoF of the VRay render dialog. I set the aperture to .012m and got the rest from the camera. To get the typical product shot settings I used an almost telephoto lens of 180 mm (Fig.11).




< previous page continued on next page >
 
1 | 2 | 3
Related Tutorials

Blending 3D and Photography - Chapter 1

by Andrzej Sykut
published on 2013-07-26

Keywords: object, human, hand, cyborg,

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (12)
Comments 2 Views 208056

Model the Perfect Cup of Italian Coffee in Blender

by Filippo Veniero
published on 2013-07-16

Keywords: object, cup, drink, coffee,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (8)
Comments 2 Views 98833

Making Of 'Next Gen Vehicle Creation'

by Valentin Nadolu
published on 2009-12-09

Keywords: car, vehicle, tire, roof, glass,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 1 Views 152656

Clock / Pocket Watch Tutorial

by Isaac (Oellas)
published on 2011-03-22

Keywords: object, watch, pocket, glass,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (18)
Comments 7 Views 82328
Readers Comments (Newest on Top)
avatar
Flip-man on Sun, 12 February 2012 6:16pm
thanks you so much i've been looking for this effect a long time ago , i would love to ask you how to do if i want to color only the ornament .tanks
avatar
Greg on Fri, 13 January 2012 1:23am
Wow, that is just unbelievable!
Add Your Comment