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Making Of ' Patrol'

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Date Added: 19th January 2011
Software used:

I copied this layer and set it to the Linear Dodge Blending Mode at opacity 100%. I then consistently applied the same filters to the image: Motion Blur (Amount: 20; Spin; Quality Best) and Gaussian Blur (Radius: 1.7 pixels). The result can be seen in Fig.15.

139_tid_fig.015.jpg
Fig.15

Once again, I copied the resulting layer and set it to the Hard Light Blending Mode at opacity 30%. And once again, I applied the same filters: Motion Blur (Amount: 50; Spin; Quality Best) and Gaussian Blur (Radius: 2 pixels). Here was the result (Fig.16).

139_tid_fig.016.jpg
Fig.16

I found the resulting picture to have too many red and yellow hues, and so in the lower left corner I added a few rough patches of dark blue shades. This zone was to play the role of the "solar terminator" (Fig.17).



139_tid_fig.017.jpg
Fig.17

A few more filters were added: Channel Mixer and Photo filter, which made the image more uniform in colour (Menu.05). I then edited the Curves and Colour Balance settings (Menu.06). The result was an image with alternate lighting zones, from the visual centre of the picture to its edges (Fig.18).

139_tid_fig.menu.005.jpg
Menu.05

139_tid_fig.menu.006.jpg
Menu.06

139_tid_fig.018.jpg
Fig.18




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Readers Comments (Newest on Top)
avatar
SimonR on Tue, 23 November 2010 10:24am
Wonderful, great work one which i will be looking at to create my own worlds and space scenes.
avatar
Strannik on Tue, 23 November 2010 8:42am
I have sacrificed a certain path of realism for the sake of entertainment.
avatar
StefanC on Mon, 22 November 2010 1:37pm
Absolutely amazing ! it shocks me how some of the most awesome looking images are made with such simple techniques, Everything looks good the only thing I think is odd though is that the jet flame from unicorn 1 is orange, Flames don't get effected by its surrounding lights right ?
Munkybutt's Avatar
Maksimka1980 (Forums) on Mon, 22 November 2010 11:40am
Excellent article. Thank you very much!
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