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Introduction

In this tutorial Dror Lazar explains how to bind objects to curves and how to animate them according to the shape of the curves. He first goes through the straight forward method using 3Ds max and then shows the equivalent in Maya; creating non-linear workflow that allows object modification and curve replacement, using the Maya nodes system.

Part 1


Duration: 06 minutes 40 seconds | Size: 51.6mb


Part 2


Duration: 06 minutes 40 seconds | Size: 56.0mb




continued on next page >

 
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Readers Comments (Newest on Top)
avatar
Plukas3ds on Sat, 17 December 2011 2:05pm
Thanx a lot it`s very helpfull tut.
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