Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6
Creating Orbiting Planets with Maya's Particle Instancer

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(2 Votes)
| 61616 Views
| 0 Comments
| Comments 0
Date Added: 30th December 2010
Software used:

In the display menu check on shapes (Fig.05).

1369_tid_figure5.jpg
Fig. 05

Click the plus sign next to particle1 and select the particleShape1 node under it (Fig.06).

1369_tid_figure6.jpg
Fig. 06

In the attribute editor, change particle render type to numeric and click the "add attributes for current render type" button. The attribute name "particleid" will appear in a new text field underneath (Fig.07).

1369_tid_figure7.jpg
Fig. 07

If you hit play for a few frames you will see particles with numbers associated with them being emitted (Fig.08).  It is important that the particles be emitted in order from 0 to 1 to 2 and so on. If the emitter rate is too high we run the risk of some particles being skipped which will affect the expressions we add later on. Select the emitter and set the rate to 6 (Fig.09).

1369_tid_figure8.jpg
Fig. 08


1369_tid_figure9.jpg
Fig. 09

Since we will only be working with 6 planets we only really need 6 particles. Select the particleShape1  node and set max count to 6 (Fig.10).

1369_tid_figure10.jpg
Fig. 10





< previous page continued on next page >
 
1 | 2 | 3 | 4 | 5 | 6
Related Tutorials

Painting Planets

by Cristian A.G
published on 2009-06-16

Keywords: painting, planets, photoshop,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (14)
Comments 9 Views 102387

FX Particles and Dynamics in Maya

by Mike Zugschwert
published on 2015-05-27

Keywords: maya, water, particles, dynamic

Go to tutorial
rating star fullrating star fullrating star fullrating star nonerating star none (5)
Comments 0 Views 11950

Improve your 3ds Max workflow: An introduction to Particle Flow

by Paul Hatton
published on 2014-10-06

Keywords: 3ds Max, Interface, Tutorial, Workflow, Particle Flow

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 0 Views 28046

Creating a Smoke-Based Explosion in Fume FX

by Vikas Nagolkar
published on 2013-06-17

Keywords: explosion, smoke, particle, technique,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (25)
Comments 2 Views 165598
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment