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Related Tutorials

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Mudbox 2009 Quick Start Series: Rendering 32 Bit Displacement in 3DSMax



Keywords: rendering, displacement, maps, creature,

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Using HDRI Maps with V-Ray and 3ds Max



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Readers Comments (Newest on Top)
avatar
Jack_Sparrow on Thu, 15 July 2010 10:36am
Hi Wayne, Producing combined displacement map is easily achievable by using Photoshop layer masks. How does your way of doing it using Mudbox and PS save time? Please enlighten. Thanks
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