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Introduction

In this video of the Quick Start series, I show how to take a mesh your sculpted and either extract a normal/displacement map for it, or recreate it perfectly using your retopologised mesh. In this way you can sculpt away from very low res bases and then bake these details into your retopologised mesh to make for a better target for normal mapping, or as a target for displacement maps in your target application. You can of course also continue to sculpt and get even higher polygon counts with a better flow.

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Video Tutorial


Duration: 7 minutes 38 seconds



 
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