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Making Of 'Power Plant'

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Date Added: 11th July 2011
Software used:
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And here's a simple screenshot of the lighting setup (Fig.18).

136_tid_Fig.18.jpg
Fig. 18

For the Global Illumination I used Irradiance and Light Cache. The final image took roughly six hours to render at 1920 x 1080.

I've also included an alternate render in which the lightning was also modeled in 3D, but which I didn't use (Fig.19).

136_tid_Fig.19.jpg
Fig. 19

Painting

After the render, I did a fair bit of painting in Photoshop to achieve the final look. The lighting generated by the trees was the major challenge for me. Originally I wanted to try and do it in 3D but eventually realized that it would be better if I painted it. I also painted some additional fog and floating particles in the air.

Since I am not very good at describing the painting process, I've included a strip of images to show the progression (Fig.20 - 21).

136_tid_Fig.20.jpg
Fig. 20



136_tid_Fig.21.jpg
Fig. 21

Well, that was how I went about creating the image. I hope the information was helpful. If you have any further questions feel free to contact me at: rohan7679@yahoo.com

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Readers Comments (Newest on Top)
avatar
Gingko on Thu, 21 July 2011 10:37am
ya can't do it procedurally in maya, nor 3dsmax, not like this. that's why houdini is magic :)
avatar
Murali Krishna on Fri, 15 July 2011 12:05pm
ya cool setup
avatar
Kevin on Tue, 12 July 2011 7:21am
Nice to see Houdini in good use. Great job!
avatar
Fynn on Mon, 11 July 2011 11:19pm
i want to see something like that for maya that would be so awesome
avatar
Boxek on Mon, 11 July 2011 4:28pm
This is a Houdini tutorial, not 3ds max. Very interesting though, i'll try to do it in Max =)
avatar
K9tty on Mon, 11 July 2011 4:20pm
this is realy cool,lovely colour scheme and full of inspiration; great job
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