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Step 4

Let there be light! Using a photograph I took earlier (Image A), I copied the bulb out of the picture and pasted it onto my texture. To change the appearance to suit my needs, I selected it, ran a light blur on it, "dodged" out the center to make it more brilliant, and altered the colors under image -> adjust -> hue/saturation. To give it a little bit of final texture I ran a crystallize filter on it. Filter -> pixellate -> crystalize -> cell size 3. See Image B for the final look.


Step 5

Since we have a light in place, we need to display the way that light affects its surroundings. On a new layer above your ring, paint a little color over the top to match the color of your light. Set the blending mode to "overlay" and drop the layer opacity down to about 70% (Image A). When you're done, you should have a soft ambient glow on your ring (Image B).


Step 6

I want to put a protective grate over the light because... hey, I don't want the bulb to get busted or anything. Har har! *cough* Ahem... anyway. To do this I used the rectangular marquee and made one slender vertical selection to cover the entire diameter of the light. Once I had a single bar in place, I copied that layer multiple times and spread them out across the light. Photoshop has a pretty neat feature which will evenly distribute a set of selections for you. First you need to link each of the layers by clicking the empty box to the left of each one. When you click them, a little chain link will pop up. When all of your layers are linked, go up to layer -> distribute linked -> horizontal centers. Now all of your bars should be evenly spaced (Image A). Merge your bars together into one layer and make a circular selection around the inner edge of your border ring (remember your shift key and space bar tricks) . Once you have your selection in place go to select -> inverse. This turns your selection inside out, so that when you hit the delete key (yup, you can do that now ;)) it erases the area outside of your circle rather than within it (Image B).


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