Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Gritty Wall Lights

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(1 Votes)
| 49362 Views
| 0 Comments
| Comments 0
Date Added: 12th April 2007
Software used:
Keywords:

Step 4

Let there be light! Using a photograph I took earlier (Image A), I copied the bulb out of the picture and pasted it onto my texture. To change the appearance to suit my needs, I selected it, ran a light blur on it, "dodged" out the center to make it more brilliant, and altered the colors under image -> adjust -> hue/saturation. To give it a little bit of final texture I ran a crystallize filter on it. Filter -> pixellate -> crystalize -> cell size 3. See Image B for the final look.

1341_tid_gritty14_a.jpg

Step 5

Since we have a light in place, we need to display the way that light affects its surroundings. On a new layer above your ring, paint a little color over the top to match the color of your light. Set the blending mode to "overlay" and drop the layer opacity down to about 70% (Image A). When you're done, you should have a soft ambient glow on your ring (Image B).

1341_tid_gritty15_a.jpg

Step 6

I want to put a protective grate over the light because... hey, I don't want the bulb to get busted or anything. Har har! *cough* Ahem... anyway. To do this I used the rectangular marquee and made one slender vertical selection to cover the entire diameter of the light. Once I had a single bar in place, I copied that layer multiple times and spread them out across the light. Photoshop has a pretty neat feature which will evenly distribute a set of selections for you. First you need to link each of the layers by clicking the empty box to the left of each one. When you click them, a little chain link will pop up. When all of your layers are linked, go up to layer -> distribute linked -> horizontal centers. Now all of your bars should be evenly spaced (Image A). Merge your bars together into one layer and make a circular selection around the inner edge of your border ring (remember your shift key and space bar tricks) . Once you have your selection in place go to select -> inverse. This turns your selection inside out, so that when you hit the delete key (yup, you can do that now ;)) it erases the area outside of your circle rather than within it (Image B).

1341_tid_gritty16_a.jpg




< previous page continued on next page >

 
1 | 2 | 3
Related Tutorials

Making the scene - from modelling to the final rendering

by Adam Guzowski
published on 2010-03-24

Keywords: scene, wall, bird, leaf,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (2)
Comments 0 Views 56415

Making Of 'Window to the Courtyard'

by Martin Ernst
published on 2009-12-09

Keywords: scene, window, wall, graffiti, dirt,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 44018

Making Of 'Far Far Away'

by Peter Nowacki
published on 2015-08-03

Keywords: Peter Nowacki, lightsaber, 3ds Max, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (7)
Comments 2 Views 18149

Paint an anime scene

by Aekkarat Sumutchaya
published on 2016-08-11

Keywords: Aekkarat Sumutchaya, photoshop, anime, scene

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 1732
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment