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Making of 'Ravine'

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Date Added: 20th November 2009
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134_tid_Fig.06.jpg
Fig. 06

Then I started to create an ecosystem. I used both the ecosystem population creation in the material editor, and the ecosystem painter (Fig.07 - Fig.09).

134_tid_Fig.07.jpg
Fig. 07
134_tid_Fig.08.jpg
Fig. 08

134_tid_Fig.09.jpg
Fig. 09

I used a spectral, global radiosity atmosphere, which is already included in Vue 7 Infinite, but I altered it slightly. The atmosphere is "Fair Weather".  In the Light tab, I increased the light balance towards sunlight, and I also increased the sky dome lighting gain. In the Sky, Fog and Haze tab, I increased both the sky ground density and sky mean altitude (Fig.10 - Fig.12).

134_tid_Fig.10.jpg
Fig. 10

134_tid_Fig.11.jpg
Fig. 11

134_tid_Fig.12.jpg
Fig. 12



Finally, I set the rendering at high detail and chose crisp as my option in the anti-aliasing strategy (Fig.13).

134_tid_Fig.13.jpg
Fig .13

In post production in Photoshop, I subtly used the "unsharp mask" filter to give me an even crisper image.

Thanks!
Maciek Sikora

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