Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7
An In-Depth Look at UVW Mapping an Object

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(3 Votes)
| 75801 Views
| 0 Comments
| Comments 0
Date Added: 22nd June 2009
Software used:
Keywords:

The Basics

1337_tid_tut201_a.jpg
In this tutorial I'll be working with a space ship I recently modeled. It's a fairly complicated object mapping-wise - it has lots of curved surfaces mixed in with a lot of chamfered edges and beveled segments, and they're all going to require a different method for mapping. I'm going to assume that you have your own model that needs UVW-mapping coordinates, though hopefully it isn't as complicated as this. (As a note, don't be fazed by the fact that this ship has multiple smoothing groups and materials set up. None of this should affect the UVW-mapping process.)

1337_tid_tut202_a.jpg
1337_tid_tut202_b.jpg
1337_tid_tut202_c.jpg
Before we begin, I'm going to go over a few basics, and mention a few shortcuts. First, three hotkeys you'll find immensely useful are F2, F3, and F4. F2, when pressed, toggles "Shade Selected Faces" mode - essentially, when this mode is on, selected faces will appear in bright red. F3 toggles wireframe/shaded mode, and F4 toggles "Edged Faces" mode. All are very useful throughout the modeling process, but especially when doing UVW-mapping.

1337_tid_tut203_a.jpg
If you haven't already, select your object, and add an "Unwrap UVW" modifier.

1337_tid_tut204_a.jpg
Last on our list of basics... Clicking on the "Unwrap UVW" modifier in the modifier stack will go to the "Select Face" sub-object level. This means you can click on your object, in the viewport, to select the faces you want to work on. And... I hope you know this already, but you can ctrl-click to add more faces to the selction set, and alt-click to remove faces.





< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

Making Of 'Swords and Daggers'

by Tim Ellis
published on 2007-11-03

Keywords: scene, object, sword, dagger,

rating star fullrating star fullrating star fullrating star fullrating star half (2)
Comments 0 Views 27829

How to master rigid-body simulation in Blender

by Filippo Veniero
published on 2013-09-23

Keywords: object, animation, rigid,

rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 1 Views 82497

Procedural Texturing With Weightmaps

by Andy Nicholas
published on 2009-12-09

Keywords: object, anvil, texturing, procedural,

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 67599

Texturing Image Breakdown: Slums

by Richard Tilbury
published on 2011-01-14

Keywords: scene, slums, building, texturing, max,

rating star fullrating star fullrating star fullrating star fullrating star half (51)
Comments 10 Views 153102
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..