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3ds Max 5 includes an incredible array of new tools for UVW-mapping an object. Depending on your project, and on your budget for extra plugins, mapping and texturing an object is a breeze (especially when compared to earlier versions of the program.)

In this tutorial, I'll show you the basics of getting around the Unwrap UVW interface, a few methods for automatically mapping the object, and some techniques you can use when the automatic mapping doesn't quite do what you need it to. I've also included a brief explanation of how you can use Deep Paint 3D, by Right Hemisphere, to streamline your texture mapping process. Hopefully, by the time we're done, you'll be familiar enough with the new tools that you'll be able to find a quick and effective method for mapping any object. Note: Some images have been scaled down, to fit better on the page. Simply click an image to bring up the full-resolution version.



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