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After finishing the dirt texture, it was necessary to add different bullet holes. The 3DTotal Texture DVDs offered a variety of choices and I chose a different texture from the one I'd used on the bonnet (Fig.22).

1334_tid_Picture_(22).jpg
Fig. 22


Once again I combined the three textures by using the alpha channel in Photoshop. You can see the results in Fig.23 - 25. I then covered the rest of the model in the textures.

1334_tid_Picture_(23).jpg
Fig. 23

1334_tid_Picture_(24).jpg
Fig. 24

1334_tid_Picture_(25).jpg
Fig. 25

Some of you may wonder about the texturing, so I've made a record of exactly which textures I used and which sets they were from (Fig.26):

1334_tid_Picture_(26).jpg
Fig. 26



3DTotal Textures V19 - Destroyed & Damaged DVD

  • bullet_02
  • shell_15b
  • bullet_09t

3DTotal Textures V07:R2 - Sci-fi DVD

  • control16
  • symbol_02
  • symbol_01
  • symbol_01
  • symbol_15
  • container16
  • floor20_colour
  • floor_03
  • setss04
  • hatch09
  • dirt02
  • number_18
  • symbol_19
  • logo05

3DTotal Textures V08:R2 - Vehicles DVD

  • vent04_bc
  • vent07
  • camouflage_net01
  • material03
  • decal_race05
  • camouflage_net02
  • doorhatch07
  • vent08
  • panel01
  • camouflage01
  • dirt06a

Texturing was now finished and it was time for the most comfortable and joyful part of the work, which was rendering.



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Readers Comments (Newest on Top)
avatar
Tom on Wed, 19 October 2011 8:19pm
Great tutorial, many thanks for sharing your work
avatar
MachineR on Wed, 19 October 2011 7:19pm
Excelent tutorial, and nice use of the textures... Good Job!
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