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Here you can see the settings I used, along with the outcome (Fig.05 - 06).

1316_tid_image_05_shroud_gard_settings.jpg
Fig. 05

1316_tid_image_06_shoulder_shroud.jpg
Fig. 06

For the lighting I used VRay. The first step was to set up a basic light rig in which I could develop the materials (Fig.07 - 08).

1316_tid_image_07_robot_parts.jpg
Fig. 07


1316_tid_image_08_light_camera_setup.jpg
Fig. 08

Fig.09 - 10 show an example of how I textured some of the robot.

1316_tid_image_09_camo-metal_texture.jpg
Fig. 09
1316_tid_image_10_texture_map.jpg
Fig. 10





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