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Jumping back to the head, I did the sculpting in ZBrush. This was mostly done from my imagination while keeping the concept in mind (Fig.06).

1277_tid_Fig 06.jpg
Fig. 06

The armor was done the same way as the head. A quick base in Maya (Fig.07) and sculpted in ZBrush. For the folds I used pretty much the regular brushes such as Standard, Clay Tubes, and Polish (Fig.08).

1277_tid_Fig 07.jpg
Fig. 07

1277_tid_Fig 08.jpg
Fig. 08

And this is the final model before I began texturing (Fig.09).

1277_tid_Fig 09.jpg
Fig. 09


After the painful process of unwrapping, I started texturing the head pieces. I knew I wanted to get a sort of carbon fiber look, but with a little extra gloss to it. I like to quickly get a look before I actually start my texture painting, so I threw a quick carbon fiber texture on the model and messed around with the shader. For the top render (Fig.10), I made a reflection pass and set it to Screen in Photoshop. I also had a non-final HDRI just to get some quick reflections going. Once I was happy with the look, I took the model into Bodypaint and started adding logos and scratches. The scratches were all done by hand with a small hard brush. I did the texturing on all the tech with the mindset that it was fairly new, but still well used (Fig.11).

1277_tid_Fig 10.jpg
Fig. 10

1277_tid_Fig 11.jpg
Fig. 11

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Readers Comments (Newest on Top)
Sherman Waysome on Thu, 20 October 2011 7:48pm
Wow, incredible. I like you broke down the steps and talk about the mishaps. I see some techniques I could use. Nice tutorial.
James. W on Tue, 18 October 2011 7:54pm
Great job man you did really nice with the head pieces.
Trevon .M on Mon, 17 October 2011 12:56am
Awesome tutorial Jared, hope you don't mind me using some of your tricks & tips.
Marcus Monteiro on Sun, 16 October 2011 2:31pm
Awesome!! nice job! I will study a lot to able to develop such a brilliant art as this.
Quintonius on Sun, 16 October 2011 3:54am
Great tutorial man,
Marco Rocha on Sat, 15 October 2011 1:51pm
Congratulations, Tank you!
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