Mapping, Lighting & Rendering
I was not going to make everything in 3D, rather just some of the elements. I judged that modified elements in 2D can be just as effective in the final render. The colour or atmospheric effect, strength and weakness of light etc...can be achieved in Photoshop. Mapping or lighting was done in Max. I used a different and contrasting quality material for the mother spider compared to the baby spider for a clearer image. I expressed a feeling of discrete light and contrast of parts partly by project lighting and I used Brazil Renders GI for a contrast that was rich in depth.
It changed from a simple composition to a Dynamic composition. As a result, it is more dynamic than a horizon composition and among the living things that move, kith and kit seem to have formed. I could re-arrange objects, as it is fun making changes to the dynamic composition because a lot of objects were made quickly, and arranging them properly enriches the image.
Most of this was done in Photoshop. The whole was divided, layer by layer, baby spider, mother spider, floor, background, atmosphere effect, and lighting effect.
I composed other colour tones for the baby and mother spider division. I made whole new colour overlays that helped unify the image and add a strong contrast. I created a high chroma which added a dynamic value. I used much curve and colour balance, mainly in Photoshop. The lighting effect and gas effect were done using layer blending in Photoshop. My work style involves making everything in 3D, and then making multiple images, separating them into layers, and completing it in Photoshop.
I could modify the style of this work and alter the colour scheme somewhat. I may also make some extra elements, and develop the concept behind this piece of work