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Creating A Perfect Eye with 3DS Max

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Date Added: 3rd December 2009
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In the case of shaders, for the sclera you can simply choose a standard material or SSS if you like.
The settings for a standard material can be seen in Fig.21.

125_tid_image_21.jpg
Fig. 21

The cornea shader is the most important and there are several shaders we can choose from. But I found that a Raytrace material with the settings shown in Fig.22 worked well enough.

125_tid_image_22.jpg
Fig. 22


Apply all the maps and then you can move onto the rendering stage. I'd recommend using a powerful renderer like mental ray, with whatever settings you like. But before rendering, you'll need to create two or three area lights to mimic light shapes and reflections in the eye. Don't just use the default lights!

Once the lighting is sorted, hit "render" and enjoy the result!

My final render can be seen in Fig.23.

125_tid_image_23.jpg
Fig.23

Thanks for your time and if you have any question, you can contact me: hkm7art@gmail.com



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Readers Comments (Newest on Top)
avatar
Masta Chimp on Sat, 21 February 2015 6:42pm
Really great tutorial, although I struggled for a while trying to get my mesh modifier to look like yours. In the end it was a TurboSmooth Modifier that makes it look like yours in Fig. 12 so consider clarifying that step.
avatar
FAIZ SHAIKH on Mon, 08 December 2014 11:27am
i like ur site, could u please teach me moduling and everything related in animation field i am new in this line
avatar
Seyhants-hies on Sat, 17 November 2012 12:40pm
Thanks a lot for this tutorial dude, it's easy to done and the render is really great !
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