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Creating A Perfect Eye with 3DS Max

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Date Added: 3rd December 2009
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It's now time to work on the eyelashes. For that, it's better to use splines as a guide for extruding a circular surface along them. Create several different spline curves, then create a circular surface and extrude it along each spline to get different curved eyelashes. Set the taper amount parameter to make one end thinner (Fig.16).

125_tid_image_16.jpg
Fig. 16

You have to create different curves for lower eyelashes because those are more curved and smaller. When you've finished, copy these eyelashes, make a crowd and place them along the eyelids, as shown in Fig.17.

125_tid_image_17.jpg
Fig. 17

The direction of the eyelashes should be approximately toward the center of the eye (Fig.18).

125_tid_image_18.jpg
Fig. 18

Bear in the mind that it takes time to create eyelashes in a realistic way and to give them suitable randomness, so be patient!

After you've finished the eyelashes, create the wet layer by using a curved piped like geometry. The curvature of the wet layer should match the curvature of the cornea and lower eyelid. You can create the caruncula use a triangular geometry with some depth. Place it at the inner corner of the eye (Fig.19).

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Fig. 19


The time for texturing has come! Use pelt mapping to UV out the cornea and sclera. It's better to make a whole seam at the middle of each sclera and cornea meshes, as this way you can avoid stretching. Then use Photoshop to make textures; the more realistic the texture, the more realistic the eye. There are about four maps that you need (Fig.20):

  1. Sclera diffuse color
  2. Iris self-Illumination
  3. Cornea bump
  4. Sclera bump

All the maps have made from the sclera diffuse color. The cornea bump map should have a subtle noise, as well as the sclera bump map.

125_tid_image_20.jpg
Fig. 20




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Readers Comments (Newest on Top)
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Masta Chimp on Sat, 21 February 2015 6:42pm
Really great tutorial, although I struggled for a while trying to get my mesh modifier to look like yours. In the end it was a TurboSmooth Modifier that makes it look like yours in Fig. 12 so consider clarifying that step.
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FAIZ SHAIKH on Mon, 08 December 2014 11:27am
i like ur site, could u please teach me moduling and everything related in animation field i am new in this line
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Seyhants-hies on Sat, 17 November 2012 12:40pm
Thanks a lot for this tutorial dude, it's easy to done and the render is really great !
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