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Creating A Perfect Eye with 3DS Max

By Korosh Ghanbarzadeh
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Date Added: 3rd December 2009
Software used:

Duplicate this sphere using Shift + Scale. This way you'll have two spheres in the same place. Select the new, larger sphere and then select the edges shown in Fig.10 and chamfer them (Fig.11).

125_tid_image_10.jpg
Fig. 10

125_tid_image_11.jpg
Fig. 11

Apply a MeshSmooth modifier and play with the geometry. You want to make a bulge in the front of it, like the one shown in Fig.12.

125_tid_image_12.jpg
Fig. 12

Now select the inner sphere and use soft selection mode to reshape the geometry and flatten out the front of it. That area will be our iris and you should now have something like this (Fig.13).

125_tid_image_13.jpg
Fig. 13



The final eyeball geometry should be like this one (Fig.14).

125_tid_image_14.jpg
Fig. 14

Notice that the scale difference between the two spheres is very slight. For placement of the eyeball in the head mesh, I recommend using a sculpting software while the sculpting of your head mesh is being completed. After you've placed the eyeball correctly, import both the head and eyeball meshes back into 3ds Max (Fig.15).

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Fig. 15




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Readers Comments (Newest on Top)
avatar
Masta Chimp on Sat, 21 February 2015 6:42pm
Really great tutorial, although I struggled for a while trying to get my mesh modifier to look like yours. In the end it was a TurboSmooth Modifier that makes it look like yours in Fig. 12 so consider clarifying that step.
avatar
FAIZ SHAIKH on Mon, 08 December 2014 11:27am
i like ur site, could u please teach me moduling and everything related in animation field i am new in this line
avatar
Seyhants-hies on Sat, 17 November 2012 12:40pm
Thanks a lot for this tutorial dude, it's easy to done and the render is really great !
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