Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4
Making Of 'Judge Death'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(11 Votes)
| Comments 2
Date Added: 6th October 2011
Software used:

High-Poly Model

Next I create a high-poly model in ZBrush. Here I gather the model in the parts which it has been exported from 3ds Max. Each part is placed to a separate sub tool which makes it easier when high-poly modeling. (Fig. 04)

Fig. 04

Usually I start working on the high-poly model from the 1st level of SubDivides and try not to proceed to the next level until I am sure the current level is detailed enough. This enables control of the mesh and smooth lines. (Fig.05)

Fig. 05

When modeling I often use the Standard brush with no alpha. If I want to sharpen the edges or improve the small details then I add Alpha 39 (Fig. 06). When finishing the modeling I can modify some edges with the Pinch brush to achieve a higher level of sharpness (Fig. 07).

Fig. 06

Fig. 07

Also I like to work with the Clay Tubes Brush. This brush creates different organic objects with a complex friable surface.
When modeling I as often as possible turn to my references. For instance if I want to draw pleats on clothes I search for some photos, select the most interesting fragments and carry them to the model. The character becomes more alive when the modeler uses references.

Adding the colors on a high-poly model in ZBrush helps you to imagine the final result. If the model has UVW the Polypaint can be moved to the diffuse texture. To activate the Polypaint one need to carry out some simple actions: press the button Colorize on the tab Texture of the Tools panel. Then uncheck Zadd and Zsub on the upper panel of tools and press the button "Rgb". A color can be selected from the upper menu Color (Fig.08).

Fig. 08

< previous page continued on next page >

1 | 2 | 3 | 4
Related Tutorials

Making Of 'Carnostaurus Sastrei'

by Damir G. Martin
published on 2009-12-09

Keywords: character, creature, dinosaur, carnotaurus,

rating star fullrating star fullrating star fullrating star fullrating star none (3)
Comments 0 Views 44097

Making Of 'No More Wine'

by Simon Blanc
published on 2009-06-22

Keywords: character, creature, cartoon, wine, zbrush,

rating star fullrating star fullrating star fullrating star nonerating star none (1)
Comments 0 Views 22950

Making Of 'The Beast'

by Jama Jurabaev
published on 2011-08-12

Keywords: character, creature, beast, digital, painting, photoshop,

rating star fullrating star fullrating star fullrating star fullrating star half (24)
Comments 10 Views 52967

Making Of 'It Was A Fierce Battle'

by Geoffrey Cramm
published on 2011-03-03

Keywords: character, creature, plant,

rating star fullrating star fullrating star fullrating star fullrating star none (5)
Comments 2 Views 85333
Readers Comments (Newest on Top)
Peter on Mon, 29 April 2013 6:55pm
Love your work on Judge death here, the model is superb and the finished product is one of the best I've seen, this should be used in a game! I would easily buy it then. Hmm is this one uploaded on Deviantart? Super work, love it! Judge Death rules, have my own Judge Death suit, hehe I'm a fanatic of him :P
Cloverli on Thu, 01 March 2012 2:00am
Add Your Comment..