Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'Robot In Disguise'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star none
(25 Votes)
| 88957 Views
| 7 Comments
| Comments 7
Date Added: 22nd September 2011
Software used:

After that stage I continued with the robot using parts from the Trabant. I started to cut to scale and to edit some parts to fit the type of design I wanted. Some of the elements were re-modeled to fit my needs for the robot design and that's how I come up with this: (Fig.04 - 06)

1234_tid_image_04.jpg
Fig. 04

1234_tid_image_05.jpg
Fig. 05

1234_tid_image_06.jpg
Fig. 06


All I did after that was to join the parts to the biped, because it looked the way I wanted it to. (Fig.07)

1234_tid_image_07.jpg
Fig. 07

I was happy to come up with different ideas for the robot whilst I was modeling, so I was posting W.I.P images in a Bulgarian 3d forum, where my friends commented and critiqued the process. Then one of them came up with an idea that set the foundations for the Decepticon version. (Decepticon)

1234_tid_Decepticon.jpg
Decepticon

He saw the final artwork and did a quick paint over in Photoshop to make the robot look mean. When I saw the concept I just fell in love with it.(Fig.08)

1234_tid_image_08.jpg
Fig.08



< previous page continued on next page >
 
1 | 2 | 3 | 4
Related Tutorials

Making Of 'Technomage'

by Pavel aka GoodAtom
published on 2013-09-11

Keywords: character, technomage, robot, droid,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (3)
Comments 3 Views 68184

Making a cartoon character

by Boris Joanovic
published on 2016-08-12

Keywords: Boris Joanovic, cartoon, 3ds Max, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 2288

Making of Mclaren MP412-C

by João Paulo Lamonde
published on 2016-07-22

Keywords: João Paulo Lamonde, hard surface, car, 3ds Max, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 0 Views 5166

Know the Basics: ZBrush – part two: Texturing

by Ricardo Manso
published on 2016-06-30

Keywords: Ricardo Manso, ZBrush, basics, tutorial

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 0 Views 6610
Readers Comments (Newest on Top)
avatar
Kyin Swan Paung on Sat, 04 February 2012 7:20am
it's a very nice job, but i don't know how to create like this as for me it is a very charm. I'm also trying to create like this. Keep moving forward Brother. from Myanmar.
avatar
Valentin Yovchev on Wed, 21 December 2011 3:12pm
Hi guys i'mh appy you like it :) well it tooked about 30 minutes to render it and 2 3 hours to set the renders and things like that :) i've included the scene for download on the3dstudio.com so :) just search there for robot trabant :) and you will find it :P :D
avatar
Jim on Sun, 25 September 2011 11:51pm
There are some pieces floating itself, take care with this details. However your work it's awesome! Nice render and concepts! Jim.
avatar
Neil on Sat, 24 September 2011 8:27pm
cool cheers for this..
avatar
Ricardo Bruno Craveiro De Oliveira on Sat, 24 September 2011 3:23pm
Valentin Yovchev, I really liked Making its only a question how long it took to render? all the best for you!
avatar
Tek on Thu, 22 September 2011 8:50pm
Are there that many parts in an original Trabant? It looks like the Robot's 3 times as massive as the car itself.
avatar
Jamie Read on Thu, 22 September 2011 12:22pm
Wow. I have been on a 3D games art course for about 8 months now, learning 3D primarily for video games and at the moment I am still a novice, creating simple assets/models. I aspire to be able to create both great models suitable for games engines and also very high poly models for still renders like this. I will be looking out for more of your work in the future. Fantastic! Jamie
Add Your Comment