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Normal Mapping (Maya)

By Pixologic
Web: Open Site
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Date Added: 18th August 2009
Software used:
1224_tid_main.jpg
In this latest collection of ZBrush video tutorials by Pixologic we will look into creating normal maps. We start off by creating a simple model in Maya which we will then take into ZBrush to finalise.

To watch these videos we recommend using the VCL Media Player, Quicktime Player or Adobe Media Player click links to download.

Offset UV Coordinates

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Clone Subdivide, Export

1224_tid_02a.jpg 1224_tid_02b.jpg

UV Offset to Polygons

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Divide SubTools

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Surfaces & Layers

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Masking & Deformation

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ZMapper & Normal Maps

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Applying Normal Maps

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Video Tutorial

Number of Movies: 8 - File Size: 93mb

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