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Because of the LWF you have a lot of power in the post-production stage. You can adjust light, color and contrast as you want. As long as you know where the illustration should end, you can do all the color corrections in a post program instead of rendering and losing a lot of time! So I did my post-work in Photoshop because the original rendered image was too blue because of the VRay sky map (Fig.15).

1218_tid_image_15_room_test_render.jpg
Fig. 15


And here's the final image (Fig.16)!

1218_tid_image_16_test_render_room.jpg
Fig. 16

So thanks for reading and I can really recommend the great 3DTotal texture collection to create great renderings!




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