Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making Of 'Getty'

| Your Rating:
rating star fullrating star fullrating star fullrating star halfrating star none
(3 Votes)
| 84020 Views
| 0 Comments
| Comments 0
Date Added: 26th February 2010
Software used:
Keywords:

The material settings can be seen in Fig.04 - 05. I made a Fresnel reflection with a value of 3 and a glossiness of .85. The prepared reflection map had a value of 50% and a reflection color of a light grey. I set the bump map to -30 to get a rough look.

1218_tid_image_04_material_editor.jpg
Fig. 04
1218_tid_image_05_material_editor.jpg
Fig. 05

The leather material for the sofa was also made from one of 3DTotal's high detailed maps - "Fabric_05x04" from Total Textures V06:R2 - Clean Textures. Here I also added an extra glossy map to give the bump effect a better result and some more contrast to both the bump and reflection maps (Fig.06).

1218_tid_image_06_texture_maps.jpg
Fig. 06

The material is set to a reflection amount of .68 to get really soft reflections in some areas (Fig.07).
Here I had a Fresnel reflection with the value of 6, a reflection map of about 20%, the Reflection Glossiness map of about 10% and a bump map of 30% (Fig.08).

1218_tid_image_08_material_editor_leather.jpg
Fig. 07
1218_tid_image_7_leather_material_editor.jpg
Fig. 08

For the sofa I added a box UVW map and adjusted the value to get a small and detailed structure. For the walls of the room I used "Stone19" from Total Textures V02:R2 - Aged & Stressed. I used the diffuse, the bump and the specular/reflection maps (Fig.09).

1218_tid_image_09_texture_maps.jpg
Fig. 09

Here I made a reflection color of a darker grey, with a Reflection Glossiness value of .73 (Fig.10).

The specular/reflection maps I used in the reflection, HGlossiness and in RGlossiness slot with values between 10% and 25% (Fig.11). For the bump I used a smaller value of 15%.


1218_tid_image_10_wall_material_editor.jpg
Fig. 10
1218_tid_image_11_material_editor.jpg
Fig. 11

There are also some glass and sliver/chrome materials in the scene, but here I used standard materials, nothing special. I used them for the lamps, and for the window glass.

The lighting setup is very simple but nice. As mentioned earlier, I just used a standard VRay sky map for the light and reflections. No sun was used and I left the skymap at the normal settings. I also adjusted the light with the physical camera (see Fig.02).

After a little adjustment of the UVW mappings, I started the set up the render settings. I used an adaptive subdivision of min 0 and max 2, a VrayLanczos AA filter and a linear workflow (Fig.12).

1218_tid_image_12_vray_render_settings.jpg
Fig. 12
1218_tid_image_13_render_setup.jpg
Fig. 13

The GI and sampling settings you can see in Fig.13 - 14.

1218_tid_image_14_render_settings.jpg
Fig. 14





< previous page continued on next page >

 
1 | 2 | 3
Related Tutorials

Making Of 'Ornaments'

by Jan K. Vollmer
published on 2009-12-18

Keywords: object, glass, wine, pattern,

rating star fullrating star fullrating star fullrating star fullrating star half (11)
Comments 2 Views 80226

Making Of 'Sky Lounge'

by Jan K. Vollmer
published on 2012-07-09

Keywords: scene, room, lounge, building, house,

rating star fullrating star fullrating star fullrating star fullrating star none (30)
Comments 9 Views 183475

HDR Probe Creation in 3ds Max, Photoshop and Picturenaut

by Aaron Dabelow
published on 2012-08-08

Keywords: hdr, probe, photoshop, max,

rating star fullrating star fullrating star fullrating star fullrating star none (9)
Comments 2 Views 47710

Lighting and Rendering in V-Ray - Interior

by Aleso
published on 2011-06-28

Keywords: room, walls, chair, table, lighting,

rating star fullrating star fullrating star fullrating star fullrating star half (61)
Comments 23 Views 147290
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..