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CharacterStudio to Lighwave

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Date Added: 9th December 2009
Software used:

Step 5

Export the Max "Master" scene back to LW via the Max's FBX exporter tool.
(Hit "Ok" and "Yes" to any screen that pops up).

1199_tid_step_5.jpg
Click to Enlarge

Step 6

Import the Max "Master" scene file, which is now an *.FBX file, into LW using LW's FBX importer. Note the location of the "Object Creation Directory".

(Click yes at any screens that pop up).

1199_tid_step_6.jpg
Click to Enlarge

Step 7

Presto! Your character and nulls appear. But everything is way out of scale and there is no skeleton? Don't panic! It will all make sense soon.

1199_tid_step_7.jpg
Click to Enlarge


Step 8

Select the "Bip01" bone and run the "MG Hierarchy to Bones (Null to Bones)" conversion plugin with "Use Parent Scale" turned off.

1199_tid_step_8.jpg
Click to Enlarge





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