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Making Of 'Dead Twice'

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Date Added: 9th December 2009
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14. If you activate "Subdivision Surface" you will find the eyebrows effect does not look angry yet. So add some cuts as image 066 the meshsmooth will be better!

1191_tid_067.jpg
15. Select the prominence edges and apply Connect (Shift + n) to create another edge in this region. Before unhide all faces!

1191_tid_068.jpg
16. After organizing the vertexes the work should be as image 068, notice the detail that was made with some cuts and adjustments, it is a small detail and all details are very important!

1191_tid_069.jpg
17. The work should be as image 069.

1191_tid_070.jpg
18. We need a reinforcement at the bottom part of the eyebrow, so we're going to add some cuts as image 070.

1191_tid_071.jpg
19. In image 071, we have a triangular face, collapse it as next image.

1191_tid_072.jpg
20. Organize the mesh.

1191_tid_073.jpg


21. Now we're going to work the eyebrow, as usually use Ring (Alt + r) and Connect (Shift + n) and after organize the mesh.

1191_tid_074.jpg
22. The model should look like as image 074.

1191_tid_075.jpg
23. We're going to work the side face, the bone which holds the maxillary... Unhide all mesh (go to Sub-object Polygon, option Unhide All).

24. Make cuts as next image shows, use the tool Cut (click with the right button of the mouse + option Cut in Quad Menu). And after adjust the vertexes.

1191_tid_076.jpg
25. Continue cutting and edit new vertexes.

1191_tid_077.jpg




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