Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 ... Last
Making Of 'Dead Twice'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(3 Votes)
| 254567 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Keywords:

37. We haven't finished the part of the eyes because these parts will not be shown.

38. Now we're going to work on the nose, with Cut (click right button - Cut). Make it as image 044.

1191_tid_045.jpg
39. Continue sculpting, cutting and adjusting the vertex.

1191_tid_046.jpg
40. Select the emphasized edge, apply Loop (Alt + l), and exclude the selected edge.

1191_tid_047.jpg
41. Select the faces and delete.

1191_tid_048.jpg
42. Select the edges and extrude them, but use Shift + drag mouse into the Skull. And after adjust the new vertexes. You can use Move, Rotate and Scale.

1191_tid_049.jpg
43. Now, select the emphasized edge on the left bottom of the viewport, keep extruding the edges as image 049. Adjust the vertex and collapse it correctly.

1191_tid_050.jpg
44. With the sub-object Border, select the edges as image 050 and extrude into it (you can use Shift + drag to mouse).

1191_tid_051.jpg


45. Compare all your references and adjustments with it.

1191_tid_052.jpg
46. Now, we're going to add some edges to help in the Meshsmooth modifier. Select the edges and Ring (Alt + r) Connect (Shift + n).

1191_tid_053.jpg
47. Make some adjustments and create more edges when necessary.

1191_tid_054.jpg
48. Now you have the model with Smooth with the iterations 1, go to "Subdivision Surface" in Editable Poly, turn on "Use NURMS Subdivision" and in the display field use Iterations 1. This isn't a MeshSmooth, this is Editable Poly's smooth, and after you can to remove if you prefer.

1191_tid_055.jpg
49. Save your work.





< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 ... Last
Related Tutorials

Robots in ZBrush: Cartoon exosuit

by Pierre Rogers
published on 2016-10-12

Keywords: scifi, robot, character, cartoon, sculpt, zbrush

rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 4070

Learn to create fantasy battle scenes

by Piotr Foksowicz
published on 2016-04-18

Keywords: battle scene, fantasy, creature, photoshop

rating star fullrating star fullrating star fullrating star nonerating star none (2)
Comments 0 Views 6956

Colorful creature concepts

by Aekkarat Sumutchaya
published on 2016-03-11

Keywords: Aekkarat Sumutchaya, photoshop, creature, concept

rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 0 Views 4608

Making of CATS

by Ongushi Piyavachara Arunotai
published on 2016-07-14

Keywords: Ongushi Arunotai, 3ds Max, cat, making of

rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 1 Views 5726
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..