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9. Apply Cylindrical UVW Mapping and after convert to Editable Mesh again work the other sleeve.

1191_tid_241.jpg
10. Continue the mappingt.

1191_tid_242.jpg
11. Work the body of the clothe.

1191_tid_243.jpg
12. Convert to Editable Mesh.

13. Go to the hand. As the claws are going to be chromes and not mapped.

1191_tid_244.jpg
14. If the other hand isn't an instance it's a good moment to do it. Convert the model hand in Editable Mesh using the modifier "Turn to Mesh", click the right button mouse on the modifier stack and choose "Collapse All".

15. You can go to UVW Unwrap now. Select the skull again and hide the other parts. Apply the modifier UVW Unwrap on.

1191_tid_245.jpg

16. Click the button Edit to show the panel UVW Unwrap. Go to the indicate panel to configure the new work area.

1191_tid_246.jpg
1191_tid_247.jpg




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