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13. So, here it's a sequence of cuts and fittings on the edges and vertexes. Position some vertexes upwards and the others downwards the mesh.

14. Add details as necessary, but don't forget: more details you have heavier the file becomes.

1191_tid_228.jpg
15. You can work the other part....

1191_tid_230.jpg
16. Weld de two parts, and apply the modifier Meshsmooth with iterations 1..

1191_tid_231.jpg
17. Remove the modifier Meshsmooth of the hood and add it to the clothe, you may
have to add some more fittings on the mesh.

18. The green object is a part of the clothe that was edited separately and after adjusted

1191_tid_232.jpg

19. This is not necessary but you can create a totem to the character.

1191_tid_233.jpg
1191_tid_234.jpg
20. Save the work.





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