Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
First ... 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 ... Last
Making Of 'Dead Twice'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(3 Votes)
| 249027 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Keywords:

Cloth Hood

On this part of the tutorial we're going to build the cloth of the Dead Twice. We can start with the hood and after we can go to the other par.

1. Create the plane object with L:1956 and W:2500.

1191_tid_201.jpg
2. You can do it like the "Part2_Planes of Reference", use the image "body.jpg" as a sample image.
3. Merge the objects you have already done in the previous steps.
4. Go to Menu File - option Merge and search the object "Skull.max" and after position in its place as the sample image.
5. Do the same with "Hand.max" and the result will be like image 201. Remove the Meshsmooth from all the ob.

1191_tid_202.jpg
6. Hide the objects "Hand" and open group "Skull" (Menu Group - option Open) and select the skull.
7. Make this selection.

1191_tid_203.jpg
8. Press button Shift and make a copy of this part, apply the modifier Push, convert to Editable Poly and delete the selected faces. We're going to work with the side of this object only, so delete the other one.

1191_tid_204.jpg
9. It will be good idea to search some references about cloths, tunics.

10. Organize the edges

1191_tid_205.jpg

1191_tid_206.jpg
11. Create some edges using the prominence ones.

1191_tid_207.jpg




< previous page continued on next page >
 
First ... 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 ... Last
Related Tutorials

The art of dramatic lighting

by Aekkarat Sumutchaya
published on 2016-05-27

Keywords: Aekkarat Sumutchaya, photoshop, lighting, character, red

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 889

Morph, Sculpt & Create 3D Characters with Reallusion Character Creator & ZBrush

by M. D. McCallum
published on 2016-04-07

Keywords: iClone 6, 3DXchange 6, Character Creator 1.4, ZBrush, iClone

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (11)
Comments 0 Views 2741

UV Mapping Techniques and Workflow

by Semir Saleh
published on 2009-12-09

Keywords: UV mapping, skull,

Go to tutorial
rating star fullrating star fullrating star fullrating star nonerating star none (4)
Comments 0 Views 24589

A step-by-step guide to modeling the base mesh of a low-poly game character - Part 2

by Gavin Goulden
published on 2016-03-22

Keywords: Gavin Goulden, swordmaster, zbrush, 3ds max

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 4821
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment