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The Skull - Add detail to the Teeth and Maxillary


At this point you can add details to the model.

1. Create a plane object as image 098

1191_tid_099.jpg
2. Edit the plane object and convert it to Editable Poly.

1191_tid_100.jpg
3. Model it.

1191_tid_101.jpg
4. Add this cut as next image and continue modeling the tooth.

1191_tid_102.jpg
5. Here you can define what aspect teeth you want: thick, thin, long, short, dirty or clean.

6. Duplicate this tooth to the side and make it little different from the other (make a copy in this case) and position as image 102. You can activate Meshsmooth.

1191_tid_103.jpg
7. Here you can use Soft Selection to rush your work.

8. You have on your hand good references about the model. Now it's a good moment to analyze the human dental arcade, you should understand its position to obtain the best results.

9. Create a third tooth as the explanation above, and position it as image 103.

1191_tid_104.jpg

10. Don't forget to save the work.

11. Create the other teeth using the first tooth as a reference, make a copy then edit/position them as image 104.

12. You can use Ring (Alt + r) and Connect (Shift + n) to work.

1191_tid_106.jpg
1191_tid_107.jpg
13. Select the central vertex and Chamfer (Shift + r).

1191_tid_117.jpg




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