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Making Of 'Dead Twice'

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Date Added: 9th December 2009
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26. Select the faces and extrude them, use the value 20 in "Extrusion Height" (Shift + e).

1191_tid_078.jpg
27. Edit the new vertexes. The red edges are the edited points. Cut, drag and move the vertexes to obtain this result.

1191_tid_079.jpg
28. Extrude the shown faces and move the vertexes as image 079 shows.

1191_tid_080.jpg
29. Here it will be a good moment to analyze the references, try to understand it like the model is. It's very important your understanding about the references and model, so then you will obtain a better result.

30. Continue the work as image 080 shows.

1191_tid_081.jpg
31. Create a cut in the mesh.

1191_tid_082.jpg
32. Work the model... Make extrusions, cuts and move the new vertexes if necessary.

1191_tid_083.jpg
33. Now select the faces as image 083, delete it. Select the suitable vertex in the same image, use Weld (Weld + w - Weld function: the value in the dialog box, inform the 3dsmax at distance it can collapse the vertexes, if you use the value 2, 3, 4 or other, 3dsmax will understand that collapse should weld at this value).

1191_tid_084.jpg


34. After the join, organize the vertexes, you maybe think that it's necessary to add an edges line into the bone structure, for example: select an edge and use Ring (Shift + r). That's ok.

1191_tid_085.jpg
35. Analyze the references and you will note a certain sinking on the skull, well the edges shown are edited.

1191_tid_086.jpg
36. You can use Meshsmooth to see the smooth in the object.

37. We're going to the superior teeth, hide the selected faces (Shift + h).

1191_tid_087.jpg
38. Adjust the vertexes to be at least similar to the example, study the anatomical references! It's useful.

1191_tid_088.jpg




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