Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
How to build and destroy a procedural Wall

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(1 Votes)
| 37565 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:

Initialising the ParticleFlow

Open the ParticleView, click on the PF Source01 event and set Viewport=100% in the Quantity Multiplier section.
Moving out of the event, right click and add a Birth event from New>BirthEvent menù.
Drag the Display operator from the new event Event01 to the event PF Source01, now selecting the Display operator set Geometry from scroll down menu Type and then link the two events through the Wiring system.

1170_tid_particle1.jpg
Right click into Event01, go to Append>Operator and select PositionObject+, repeat this operation and add Append>Operator>ShapeInstance and Append>Test>Collision obtaining something like the image below.

1170_tid_particle2.jpg

Right clicking out of the events add New>OperatorEvent>Force and automatically a new event Event02 is created, delete the Display operator by selecting it and pressing Del on the keyboard.

Into the Event02, right click and add an Append>Operator>Spin, Append>Operator>KeepApart and Append>Test>AgeTest.

Moving again out of the events, right click and add a New>OperatorEvent>Force to create a new event Event03. From Event03 delete the Display operator and lastly complete the operations linking all with the Wiring system.

1170_tid_particle3.jpg




< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5
Related Tutorials

Making Of 'An Old Lamp'

by Roman Samakosky
published on 2009-12-09

Keywords: scene, object, wall, table, lamp,

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 42488

Using a Particle System to Create Foliage

by Luciano Iurino
published on 2009-12-09

Keywords: particle, system, foliage, max,

rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 0 Views 16471

How to master rigid-body simulation in Blender

by Filippo Veniero
published on 2013-09-23

Keywords: object, animation, rigid,

rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 1 Views 82329

Creating a glade using Grass-O-Matic Plugin

by SPWAR
published on 2009-12-09

Keywords: scene, object, plant, grass, plugin, max,

rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 1 Views 58595
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..