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How to build and destroy a procedural Wall

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Date Added: 9th December 2009
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Now add a VolumeSelect modifier, select Vertex and activate the Invert option, then go in sub-object mode and scale down the gizmo on Y axis until you obtain a result like the next image.

1170_tid_planeA3.jpg
Lastly add a DeleteMesh modifier and that's all for this object.

Come back to Create module and create a ChamferBox from ExtendedPrimitives with Length=10, Width=5, Heigth=2, Fillet=0,13 and position it where you want.

1170_tid_extendedPrimitives.jpg
Create a SDeflector from Spacewarp>Deflectors, set Diameter=30, scale Y=275 XZ=100, position X=0 Y=56 Z=58, rotation X= -10 YZ=0.

1170_tid_spacewarp.jpg

Create a Wind from Spacewarp>Forces, set strength=0,15, turbolence=0,31, frequency=0,85, scale=0,15, make sure the arrow heads to the top.

Create a Vortex from Spacewarp>Forces with position XYZ=0, set axial drop=0, damping=1, orbital speed=0,39, damping=10, radial pull=0,18, damping=1.

Now Open ParticelView (key 6), add an Empty Flow and close ParticleView.

At this point the scene should look like the image below.

1170_tid_scene1.jpg




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