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Now we have to light the front part of the roof to give it the same light source as the ship. Use the Polygonal Lasso Tool to draw a selection on the roof now go Select-Feather (Alt+Ctrl+D) and use a Feather Radius of 2 pixels. Copy(Ctrl+C) and Paste Into (Shift+Ctrl+V), name the new layer light, set the opacity to 70% and zoom in to be sure it fits, if not move it with the direction pads until it fits.

1165_tid_shipyardno6.jpg
Go Image-Adjustments-Levels (Ctrl+L) and drag the right slide to the left to lighten the roof then link the light and the ship layer and go Layer-Merge Linked (Ctrl+E). Save once again and open the file "wall.psd" fro the images folder and drag it into the shipyard.psd file under the light Layer and name it wall.

1165_tid_shipyardno7.jpg
Set the Layer Blending mode to Multiply and Edit -Transform - Rotate the layer to have it like in the image and Ctrl+click on the ship layer to activate selection. Click on the wall Layer, and Edit-Copy (Ctrl+C) and Edit-Paste Into (Shift+Ctrl+C). Use the Lasso Tool to draw a selection around the upper part of the ship click on the Layer Mask thumbnail and fill the selection with black. Ctrl+click ship layer to load selection then select the Clone Stamp Tool , with a round brush (65 px) and press Alt and click on the bottom of the ship and clone out that wood part that don't belongs to the ship.

1165_tid_shipyardno8.jpg
Select the light layer and click on the Add Layer Mask icon, be sure that you are on the Layer mask, select a round Brush and use black to paint out the parts where the ship collides with the roof. After that save the file again.

1165_tid_shipyardno9.jpg

Step 4

Open the chain.psd file from the images folder and use the Pen tool to draw a path around the chain. Like in the other cases make a selection from the Path and save it as Alpha channel.

1165_tid_shipyardno10.jpg




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