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Hand Modeling

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Date Added: 23rd March 2010
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Here I am just blocking out more of the overall shape. I want some of the wrist in here as well. When I make hands for a character I usually build them separate and then weld the hand onto the arm I've already made. Having a bit of wrist just helps with the transition and getting the proportions right.

1157_tid_handIMG_26.jpg
To finish most of the volume work we're going to extrude out the rest of the fingers. One extrusion per a segment of finger and one extrusion per a knuckle.

1157_tid_handIMG_27.jpg
At this point I'll spend a little time shaping this hand into its relaxed shape some. Notice I'm not extremely precise here. There's no point in wasting time micromanaging this geometry with all the new parts we still need to carve in.

1157_tid_handIMG_28.jpg
So next to round these fingers out a little more, I'm going to make and edge loop split up each of the fingers. This would be a case where I might use APE split to make things a little rounder without having to move verts myself.

1157_tid_handIMG_29.jpg
Moving our attention back to the webbing of the hand, we're going to go back between the thumb and index figure and extrude out a number of the faces there for the start of the webbing. I'll try my best to display which faces I choose in this image.

1157_tid_handIMG_30.jpg

Extrude and scale in those faces.

1157_tid_handIMG_31.jpg




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Readers Comments (Newest on Top)
avatar
Joel96 on Tue, 11 October 2011 12:29am
Hi Sean, I went through your tutorial and found it good, but a bit difficult. Can you make a video version of it? http://www.youtube.com/watch?v=z6ogucWv8V0
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