Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
Camera Shake Tutorial

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(2 Votes)
| Comments 1
Date Added: 9th December 2009
Software used:
Hi, this is Jatin Soni from . In this tutorial you will learn how to animate camera shaking effect without keyframing the camera. See a movie of the effect here

You can download Maya start file from here.

Here as you can see (in the image below) there are two objects in my scene. One is asteroid and another is camera.

Now select the camera and open hypershade window.

Now select noise texture from 2d texture in the hypershade and with middle mouse button and drag it to the camera translate channel in attribute editor.

After applying noise texture in cameras translate node. Camera change its position and you will not able to move camera manually. Don't worry it because now camera translation node is controlled by noise texture. Later on we will see how can we move camera if we want to move it manually,

Now lets start to animate camera shake.......

Select the noise texture which is applied to the camera and open attribute editor.
Change parameters of noise according

Now we will start to animate noise parameters

Go to frame 60. Now asteroid should near to the camera.

Set key for "Time" and "Frequency" parameters

Go to frame 70 and set key for "Implode"

Now go to frame 80. Asteroid should go out to the camera view.

Change the value for
Time: 1
Frequency: 100
Implode: 1

And set key for all three parameters

Note: For more shake you can use high value of these parameters or you can use fractal instead.

Now let's fine tune the curves

Open the graph editor

Select frequency curve and go to curve menu then select "Weighted Tangents"
Select keys menu then click on "Break Tangents" and then "Free Tangent Weight"

Now you are free to move tangents in any direction.
Modify all three curves as in the image below

you can download complete scene file from here

Hope you have learnt cool technique to animate camera shake effect.

For any query or suggestion please write a mail at

Related Tutorials

Steve the Space Explorer

by Morten Jaeger
published on 2016-09-02

Keywords: Morten Jaeger, Maya, making of, cartoon

rating star fullrating star fullrating star fullrating star nonerating star none (2)
Comments 0 Views 3117

Creating detailed urban scenes

by Linden Stirk
published on 2016-08-04

Keywords: Linden Stirk, Hong Kong, Maya, making of

rating star fullrating star fullrating star fullrating star fullrating star half (9)
Comments 0 Views 6034

Making of "The Warrior"

by Tanvir M.N. Islam
published on 2016-07-15

Keywords: The Warrior, Tanvir M.N. Islam, zbrush, substance painter, maya, reallusion

rating star fullrating star fullrating star fullrating star fullrating star half (15)
Comments 1 Views 8123

Making Of 'Lobit'

by Andrea Lazzarotti
published on 2012-06-27

Keywords: object, camera, film,

rating star fullrating star fullrating star fullrating star fullrating star full (32)
Comments 4 Views 142048
Readers Comments (Newest on Top)
Sunill Sharma on Wed, 10 July 2013 3:56pm
All the above process went well but how to manipulate the translate so the i get the correct composition
Add Your Comment..