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Character Modelling for games in Mudbox

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Date Added: 9th December 2009
Software used:

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Welcome to the fourth of this five part Mudbox video tutorial series, which will cover the modelling of a character for games. The series is broken into five parts as shown below:

Part 1 - "Applying Colour to the Concept Art"
Part 2 - "Basic 3dsmax Techniques"
Part 3 - "Creating a Base Model"
Part 4 - "Sculpting the General Anatomy"
Part 5 - "Retopologising the Model"

This is the fourth video in my series of video lessons teaching people how to create a video game character. This video deals with sculpting your base model to achieve the general result you're looking for. This doesn't deal with high-detail sculpting. This video is pretty long, sitting at an hour and 18 minutes.

The video was encoded using XviD, so you'll need the XviD codec to be able to play the video, which you can get from this link.

Here are some stills from the video:

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Click to Enlarge
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Click to Enlarge

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Click on the image below to download the forth movie in this five part Character Modelling Series -
Running Time: 78 mins
Size 746mb

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Readers Comments (Newest on Top)
avatar
Cpt.ahab on Mon, 10 March 2014 10:12pm
This is a good tutorial, but there are parts, and specially the mudbox which are completly senseless to beginners. For example your model in mudbox has facets, if I export my model it does not look like yours its too clear and has no facets like yours.
avatar
Madmaster_3d on Sat, 11 May 2013 4:42pm
nice tutorial i think. cuz didint wacth :D
avatar
Fulko on Tue, 21 February 2012 5:13pm
hey! nice tutorials! In your last video you say "see you in the next video" but I can not find any more than 5 video's I miss the part where you use the high poly mudbox model to make good normal maps and use them on the polydraw low poly model.. or am i wrong?
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