Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3
Pinbox: Part 3 - Rendering

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star none
(1 Votes)
| Comments 0
Date Added: 22nd June 2009
Software used:

16. Load "RockMossy0021_Bump.jpg" into the slots for Bump, Diffuse Roughness, and reflection Glossiness.  Load "RockMossy0021_Tiled.jpg" into the Diffuse Color slot.  Now Select the Ground Plane Object, and apply a UVW map.  Go to Bitmap Fit, and choose the "RockMossy0021_Tiled.jpg".  Now, go to the Gizmo Sub Obj, and use the scale tool to adjust the map size to your liking.  I would up the scaling to 20% of the original size (Fig.20 & Fig.21).

Fig. 20
Fig. 21

17. Time to play with the light settings.  For more contrast in the image, decrease the Sky Light Multiplier to .5.  Increase the mr Area Spot multiplier to 1.5.  Also no light is pure white (well except maybe LED's) so add a tiny bit of yellow to the Spot Color (Fig.22).

Fig. 22

18. With a light source like this there will be some softening of the shadow edges.  Under Area Light Parameters, check On.  Set type to Disc, and adjust the radius to 2.5 (Fig.23).

Fig. 23

19. Now time to start adjusting the quality settings.  First fix those jaggies.  Under the Render tab of the Render Dialogue, set the Samples Per Pixel to Min: 1 and Max: 16.  Change the Filter Type to Mitchell.  Switch to the Indirect Illumination Tab, and adjust the FG Precision to Medium (Fig.24).

Fig. 24

20. For the final step (if you really want to get crazy with the render times) go to the Multi-Pass Effect section of the Camera Settings.  Check enable, and drop down to Depth of Field (Mental Ray).  Set the F-Stop to 2.5 for a small blur.  Grab the camera target, and set the UCS to Local.  Move the target to wherever in the scene you want the focus to be.  You may have to increase your anti-aliasing settings to remove the noise from the blur (Fig.25).

Fig. 25

Free tutorial file to download - click the above image

< previous page

1 | 2 | 3
Related Tutorials

3D tip of the day - ZBrush eyelashes using Shadowbox

by Glen Southern
published on 2014-12-25

Keywords: eyelashes, shadowbox, toptip

rating star fullrating star fullrating star fullrating star nonerating star none (4)
Comments 0 Views 31149

Using Shadowbox to create quick details

by Gavin Goulden
published on 2014-07-09

Keywords: Tip, ZBrush, Shadowbox

rating star fullrating star fullrating star fullrating star halfrating star none (5)
Comments 1 Views 30580

Lego scenes with KeyShot

by Daniele Boldi Cotti
published on 2014-12-23

Keywords: KeyShot, Lego, lighting, rendering

rating star fullrating star fullrating star fullrating star fullrating star half (8)
Comments 0 Views 16696

Environments in ZBrush: Volcanic

by Anthony Pitts
published on 2016-09-28

Keywords: Anthony Pitts, volcanic, volcano, environment, Zbrush, 3ds Max, Photoshop, mental ray

rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 2758
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..