Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1
Rendering with Radiosity

| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 12591 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Keywords:
1141_tid_main.jpg

Information

To watch these videos we reccomend using the Adobe Media Player click here to download.

Tutorial 1: Rendering with Radiosity

In 3ds Max 2009 we have the ability to simulate indirect illumination, which is the natural process of how objects reflect diffuse light energy in real life.  This allows for more realistic and natural looking renders.  There are many ways to imitate indirect illumination, however in this video we will focus on using the powerful Radiosity feature in 3ds Max 2009 to reproduce this natural light phenomenon!

1141_tid_image_01.jpg1141_tid_image_02.jpg


1141_tid_image_03.jpg
Click to download video tutorial


 
1
Related Tutorials

Making Of 'Cave Eggs'

by Steven Carroll
published on 2014-01-13

Keywords: Making of, Project, Cave, Lighting, Rendering,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (10)
Comments 0 Views 80691

Learn to create and light product shots in LightWave

by Eugenio Garcia Villarreal
published on 2014-01-09

Keywords: Lightwave, Rendering, Product, Battery, Lighting, Advertising, Graphics

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (23)
Comments 8 Views 51013

Know the Basics: 3ds Max Part 3: Material Editor

by Paul Hatton
published on 2016-04-25

Keywords: 3ds Max, Tutorial, Basics

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 2264

A step-by-step guide to modeling the base mesh of a low-poly game character - Part 2

by Gavin Goulden
published on 2016-03-22

Keywords: Gavin Goulden, swordmaster, zbrush, 3ds max

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 4847
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment