Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'Colossus'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(1 Votes)
| 39263 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:
Keywords:

1122_tid_Fig06.jpg 1122_tid_Fig07.jpg

The ripped wall if a simple plane geometry that I used soft-selection to model the hole, I subdivided the ripped boarder and created more geometry and information so it could look like ripped metal. Then I used the shell
modifier to give it depth. I used a more reflective and shiny metal in the border of the hole because it should
look like new metal, contrasting to the outside old and rusty metal. You can see this area highlighted in red
in the previous figure.

Texturing

I used the Total Textures collection for the environment, and it proved to be a wise decision, because I found exactly what I was looking for the several parts of the scene. I mixed some of the maps in Photoshop and created the shading for the wall and pipes very fast.

1122_tid_Fig08.jpg 1122_tid_Fig09.jpg


The pants was photographed with my digital camera and painted over and retouched in Photoshop.

1122_tid_Fig10.jpg




< previous page continued on next page >
 
1 | 2 | 3 | 4
Related Tutorials

Modeling a Fantasy Character

by Sam King
published on 2016-03-25

Keywords: Sam King, UR4, character, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (9)
Comments 0 Views 6983

A step-by-step guide to modeling the base mesh of a low-poly game character Part 1

by Gavin Goulden
published on 2016-03-15

Keywords: swordmaster, zbrush, 3ds max, game, character, mesh, model

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (6)
Comments 0 Views 5100

Learn to create fantasy battle scenes

by Piotr Foksowicz
published on 2016-04-18

Keywords: battle scene, fantasy, creature, photoshop

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 1522

A step-by-step guide to modeling the base mesh of a low-poly game character - Part 2

by Gavin Goulden
published on 2016-03-22

Keywords: Gavin Goulden, swordmaster, zbrush, 3ds max

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 4098
Readers Comments (Newest on Top)
avatar
Pank on Wed, 01 August 2012 1:31pm
hey man that's really gr8 3d colossus i had been looking for someone who had made colossus and i find only u who had made it i really appreciate it i am a beginner and i would like to do it when i get to know 3d max better. i really don't know what u have done in it :)
Add Your Comment